Saine
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Post by Saine on Oct 6, 2005 9:47:34 GMT -7
So this is in todays update notes:
- We have permanently increased tradeskill experience gain at all levels by 50%
WOOT!!! I am SOOOOOOOOO happy to see this, maybe I will actually manage to level my armorer a bit now! lol
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Post by malliner on Oct 6, 2005 10:01:36 GMT -7
Good thing I waited until now to start working tradeskills!! ;D
Malliner
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Post by Lady Shylah on Oct 6, 2005 11:11:20 GMT -7
lol Mall Why did they decide to do this, I wonder? It really is a tedious job... and I'm only a level 28 carpenter! I think I'm going to be crafting again tonight My new routine is 2 adventurer writs, 1 crafter writ per week. I can do each in one night though. Last night, at level 44, my 2 adventurer writs gave me = 300+ points, and the 1 crafter writ gave me = roughly 200 points. That's an easy 500+ points a night if I did that every night. An easy 1000 points if I did that only twice a week Wow.. talk about tangent! Yay to permanently increased tradeskill exp gain by 50%!!
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Palen
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Post by Palen on Oct 6, 2005 16:07:38 GMT -7
Just like gathering nodes, they are making it too easy. It's good in one way but really sucks in the long run.
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Alkanos
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The snow will run red with the blood of the naughty!!
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Post by Alkanos on Oct 6, 2005 18:44:36 GMT -7
O.O 50% may be just a tad too much. I would have been happy with 10-15%...
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Post by Lady Shylah on Oct 7, 2005 7:19:23 GMT -7
Welp, I can see what you're saying Palen and Alkanos. I was crafting last night and got nearly 10% just from making my potions and base woods. I didn't even make the actual finished product. In the end, I was at 65% and after making 10 shelves, 1 first time pristine table, and 7 yarns... I leveled. It was really easy. I loved it! It was such a relief But at the same time, that means everyone in EQ2 who's use to grinding for hours at a time are making things much, much faster... and leveling much, much faster... not sure if this will screw up the market. We're going to see a surplus in goods for sale. Oh yeah, and I think Bullwei leveled 5 times and Ebout twice!! haha
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Saine
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Post by Saine on Oct 7, 2005 8:57:27 GMT -7
I don't know, I think the market could use some people gaining levels and catching up to those who have been 50 forever. It SHOULD help with the crazy price gouging...25 gold for an app 4 spell for me, hmmm I don't think so!!! Maybe now that will come down and be more affordable.
The devs say there are some huge changes coming to tradeskills as well, this was just a small first step, will be intersting to see what the changes are.
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Post by Lady Shylah on Oct 7, 2005 9:16:43 GMT -7
Cripes.. more changes? HUGE changes? I'm scared lol
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Palen
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Post by Palen on Oct 8, 2005 2:10:12 GMT -7
If you do it right, it is very easy to level fast in tradeskills. Even now at tier 6, I can level fairly fast. I'm at level 52 in provisioning and I still have at LEAST 16 stacks of base materials I haven't even touched yet. As I have told a few guildies before while talking online, you can usually ding at least t 3-4 levels of each tier just making the stacks of ink, lumber, metal bars, etc. to make it through that tier. Then, with discovery xp, everything else goes SOOOOO fast.
Now I have the dreaded overall changes they are going to make to tradeskills. I think I mentioned in a different thread how I hope they don't make the changes to T6 provisioning the same through all the levels, well, they probably well. Luckily I won't have to deal with it. Plus, no matter what changes they bring to tradeskills, one thing they can never change; TRADESKILLING SUCK!
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Palen
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Post by Palen on Oct 20, 2005 1:55:35 GMT -7
For those who haven't done any tradeskilling in the last week, the xp from the update last week makes a big difference. Besides the xp bonus, the more combines it requires to craft an item, the more xp you get.
For example, on my tailor (he was 19 at the time) crafting leather (lvl 10 recipe) he would get .5%. Crafting a leather plate (level 10) he would get .8%. I haven't experimented on my provisioner since the update so I can't compare the difference on higher combine bonuses. Luckily, provisioners have coffee (1 combine) at level x5 along with 3 or 4 combine recipies at the same level. I will experiment later and find out how much more xp higher combine recipies give.
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Post by Lady Shylah on Oct 20, 2005 8:31:25 GMT -7
I've been working really hard with shylah. I definitely can tell the difference in leveling now. Even with Kawaii too.
Shylah is now a level 30 and is only 10% shy of being level 31. I think it's great.
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Alkanos
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The snow will run red with the blood of the naughty!!
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Post by Alkanos on Oct 20, 2005 18:20:09 GMT -7
So...if an item requires a bunch of combines to make it (EX: A certain drink needs first a refine, then an interim then another interim), the second interim will give more XP than the first even if they're the same level? O.O I'm thinking right now about my sage character... Here's what he has to go through for a single spell...
1 Spell .....1 Ink ..........1 Dye ...............1 Refined 'noid ....................1 Raw Soft ....................1 Oil ...............1 Wash ..........1 Wash .....1 Quill ..........1 Lumber ...............1 Raw Wood ...............1 Resin ..........1 Oil .....1 Paper ..........1 Raw Wood ..........1 Wash That's the breakdown of making a single Spell, copied directly from my little txt that helps me figure out how many raws I need before crafting. So that's 6 seperate crafts (not counting WORs) for a final product... w00t!
...and now I applied this theory to armoring, where a single piece of armor uses up to 19 crafts before a final product... ;D ;D ;D ;D ;D I think I should log on and just craft for a while!!!
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Alkanos
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The Dwarven Fury!
The snow will run red with the blood of the naughty!!
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Post by Alkanos on Oct 21, 2005 8:10:47 GMT -7
Ok, it doesn't seem to work like I thought it would... Here's what I did. I decided to make a Chainmail Coat and a Platemail Cuirass. They're both the same level, but the coat uses 14 crafts (without WORTS), and the cuirass uses 10. I got 2% exp from the coat...and 3.6% from the cuirass. Which makes no sense. They're the same level, so at least they should get the same exp. But the cuirass was easier to make, and it gave more exp. So I'm all confused now... Maybe it's just how many combines it takes to get to the Primary Material of an item that determines exp. But that's still only 3 for each (Raw Metal -> Metal Bar -> Rings/Plate), so once again I'm confused.
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Post by Lady Shylah on Oct 21, 2005 11:09:56 GMT -7
Where both pristine when completed? Were all the components pristine? And were either one the first time you've made them?
I'm sure you all ready know that you get a bonus for anything new and pristine that you make.
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Palen
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Post by Palen on Oct 21, 2005 19:14:19 GMT -7
I still haven't experimented since I made my post but here is a breakdown, basically, of how it is. I will use the xp amounts from the few combines I witnessed when I dinged recently.
While making a strip of leather (level 10 recipe) I got .52% xp approximately. Taking the leather strip and making a leather plate (level 10 recipe also) I got aproximately .8% xp (about 1.5 x for a single combine reciipe). Now, if you take the leather plate along with the leather cord and iron belt buckle (both 2 combine level 10 recipies that gave about .8% xp also) you can then make a backpack. Now, as I stated before, I don't know how it calculates combines. Is a backpack a 7 combine item (2 for each component and 1 for final combine)? I can't compare the xp amounts directly in this case since a backpack is a level 15 recipe and would obviously give more xp.
As I mentioned before, I will play around sometime with Palen with provisioning since there are some level 46 recipies that are either 1 or more combines. Coffee being a 1 combine level 46 recipe and others such as peach tea, being 4 or more combines.
One thing I can mention is that you don't get bonuses for washes, tempers, etc. They all give the same xp (.5% for my tailor). I will try to check and see if this is wrong with Palen. I will have him craft some level 60 washes and compare to some of the level 60 provisioner recipies and verify that the xp is the same.
I hope this helps to clear things up a bit.
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