Post by Kwibble (Shazap) on Sept 25, 2009 6:19:19 GMT -7
I was browsing through the game update notes for game update 53, and came across some interesting things. If you haven't read the update notes, you might find them interesting reading.
Everyone's probably familiar with the introduction of achievements, chronomagic, faster and (sometimes) automatic spawns of old-world bosses, and racial respecs. Here are some things I hadn't heard about yet that were of particular interest to me:
If I read this correctly (and if it's implemented correctly), this could be of particular interest when tanking. I don't normally have my settings set this way because it made it too hard to pick up the mob and maneuver properly. Now it sounds like I can use a zoomed out third person view to get a good view of the surrounding area while not having to worry about proper autofacing, and can easily go into "maneuver mode" by cancelling the autoattack. I'll have to try it out!
Wow! Has anyone tried this? Wouldn't it be nice if, after setting up Frostfell decorations, Nights of the Dead decorations, Erollisi Day decorations, etc., that you could "Save" that layout, and when those days come around the next season, "Load" them right back??? And just keep stuff in your moving crate (and out of your house item count?) when they're not needed? Wow!
If I read this right, this should greatly reduce rebuffing time after a death. Even for Ashford!
This is a Wizard-only change, but one I really like. This was supposed to be our "class-defining" level 80 spell, but because it interrupts all of the mages in the group, it's really not usable in grouping situations. And without the addition of the damage from other group members, it's not strong enough to really make it into the casting rotation. So, now it's a faster cast, higher damage, non-interrupting spell? I can deal with that!
Yay! No more "make an alchemist MC spell, go to the harvesting depot, remove one similar dust from the depot to remove the maker's mark and combine it with your new dusts in your inventory, and then put it back in the depot". Now we can just dump it into the depot and not have to worry about multiple stacks due to maker's marks.
I never could remember what zones matched up with what mission names. This will make it much easier to understand what the daily double really is...
Boo!!!! Although this was the right thing to do, it was a Templar's hidden secret that although it was only a T7 shield and the specs weren't outstanding, this was the only Round Shield in the game (I think, or at least the only easily accessible one) equippable by Templars. Why was this important? A much more effective Shield Ally on the tank. If I recall, having a round shield instead of a buckler directly translated to about 3 or 4 percent additional block for the tank. This change will significantly increase the number of times my tank gets hit in combat. Still, I concede it was probably a necessary change to keep Shield Ally from being overpowered and to make equipment consistent.
Everyone's probably familiar with the introduction of achievements, chronomagic, faster and (sometimes) automatic spawns of old-world bosses, and racial respecs. Here are some things I hadn't heard about yet that were of particular interest to me:
Turning the avatar autoface option ON and the camera autoface option OFF will keep your character facing the target regardless of what direction your character is moving while autoattack is turned off. Toggle autoattack off to toggle off autoface if you just need to turn and run and toggle it back on again to make a final stand.
If I read this correctly (and if it's implemented correctly), this could be of particular interest when tanking. I don't normally have my settings set this way because it made it too hard to pick up the mob and maneuver properly. Now it sounds like I can use a zoomed out third person view to get a good view of the surrounding area while not having to worry about proper autofacing, and can easily go into "maneuver mode" by cancelling the autoattack. I'll have to try it out!
You can now right click individual house items and place them into a moving crate one at a time. Excellent for storing your holiday decorations!
Players can now save and restore their house item layouts. Use the commands save_layout and load_layout . Loading a house layout works on the type of item, so some items that are unique but share the same type, like player-written books and guild hall teleporters, might be restored in different locations.
House layout files can only be loaded in houses of the same type. This also works in guild halls!
There are now save layout and load layout buttons on the /house window to help make it easier to manage your house layout setups!
Wow! Has anyone tried this? Wouldn't it be nice if, after setting up Frostfell decorations, Nights of the Dead decorations, Erollisi Day decorations, etc., that you could "Save" that layout, and when those days come around the next season, "Load" them right back??? And just keep stuff in your moving crate (and out of your house item count?) when they're not needed? Wow!
Group and self targeted buffs which do not expire will persist through death. This does not apply to pet spells.
If I read this right, this should greatly reduce rebuffing time after a death. Even for Ashford!
Rays of Disintegration will no longer interrupt the group and is now only cast by the wizard. The casting time is slightly less while doing a bit more damage now.
This is a Wizard-only change, but one I really like. This was supposed to be our "class-defining" level 80 spell, but because it interrupts all of the mages in the group, it's really not usable in grouping situations. And without the addition of the damage from other group members, it's not strong enough to really make it into the casting rotation. So, now it's a faster cast, higher damage, non-interrupting spell? I can deal with that!
Byproducts from tradeskilling will no longer have the crafter’s name on them.
Yay! No more "make an alchemist MC spell, go to the harvesting depot, remove one similar dust from the depot to remove the maker's mark and combine it with your new dusts in your inventory, and then put it back in the depot". Now we can just dump it into the depot and not have to worry about multiple stacks due to maker's marks.
The welcome screen now displays the name and zone of the daily mission.
I never could remember what zones matched up with what mission names. This will make it much easier to understand what the daily double really is...
The Shield of Rainbow Hues from Shard of Fear is now a buckler. Its healer stats have been increased to make up for the lost protection.
Boo!!!! Although this was the right thing to do, it was a Templar's hidden secret that although it was only a T7 shield and the specs weren't outstanding, this was the only Round Shield in the game (I think, or at least the only easily accessible one) equippable by Templars. Why was this important? A much more effective Shield Ally on the tank. If I recall, having a round shield instead of a buckler directly translated to about 3 or 4 percent additional block for the tank. This change will significantly increase the number of times my tank gets hit in combat. Still, I concede it was probably a necessary change to keep Shield Ally from being overpowered and to make equipment consistent.