Post by Fasci on Aug 19, 2008 6:57:15 GMT -7
I saw this today, and thought it appropriate after a discussion in group last night. Here are some fun, useful (and some fun, completely frivolous!) slash commands.
reposted from:
eq2players.station.sony.com/news_archive_content.vm?month=072008&id=1798#emotes
Chat Commands
* /shout <text> – zone-wide shout chat
* /ooc <text> – zone-wide out of character chat
* /auction <text> – zone-wide way to announce items you want to sell
* /g or /gsay <text> – group chat
* /r or /raid <text> – raid chat
* /h – hails target
* /brb – tells everyone around you that you will be right back
* /afk – tells everyone around you that you're away from the keyboard and flags you as AFK
* /tell or /t <name> <text> – sends private chat to character
* /telltarget <text> or /tt <text> – sends a /tell to your target % codes
* /bubble_fontsize n – changes text size in chat bubbles to size n
* /filter – toggles obscenity filter
Shortened Chat Commands
* : = /emote
* ' = /say
* ! = /shout
* @ = /guildsay
* $ = /auction
* # = /groupsay
Further Commands for Chat and Macros
When speaking, you can use a series of “% codes” that expand into various pieces of information. These are also useful when creating macros.
* %M – Returns the character’s pet's name (when they have a pet)
* %T – Returns the current target
* %S – Returns the subjective gender-specific pronoun for the target (He, She, It)
* %O – Returns the objective gender-specific pronoun for the target (Him, Her, It)
* %P – Returns the possessive gender-specific pronoun for the target (His, Her, Its)
* %R – Returns the race of the target
* %G – Returns the gender of the target
Channel Commands
* /# <message text> – speaks in the channel number specified
* /join channelname – joins a channel (or creates channel if it doesn't exist)
* /leavechannel <#> – leaves a channel
* /leaveall – exits all channels you are currently in
* /channellis t – lists all channels you are currently in
* /whochannel <#> – lists all users in specified channel
* /setchannelnumber <oldnumber> <newnumber> – renumbers your chat channels; the new number must not be currently in use
Cross-Server and Cross-Game Chat Channels
For more information on cross-server and cross-game chat, read our Communicating Across EQII Servers & SOE Games article.
* To join a chat channel on a different EQII server, type /join servername.channelname
* To join a chat channel in SWG, type /join swg.servername.channelname
* To join a chat channel in EQ, type /join eq.servername.channelname
* To join a chat channel in Matrix, type /join mxo.servername.channelname
* To join a chat channel in Planetside, type /join ps.servername.channelname
* To join a chat channel in Vanguard, type /join vgd.servername.channelname
* To send a tell to a friend on another EQII server, type: /t servername.charname
* To send a tell to a friend playing EQ, type: /t eq.servername.charname
* To send a tell to a friend playing SWG, type: /t swg.servername.charname
* To send a tell to a friend playing Matrix, type: /t mxo.servername.charname
* To send a tell to a friend playing Planetside, type: /t ps.servername.charname
* To send a tell to a friend playing Vanguard, type: /t vgd.servername.charname
Character Status Flags
* /anon – flags you as anonymous (hides class/level/etc.)
* /role – flags you as roleplaying
* /a or /afk <optional message to be returned to anyone who /tells you> – tells everyone around you that you're away from the keyboard and flags you as AFK
Emotes
Emotes are character actions within the game. Many of them are acted out physically by your character, and some have accompanying audio. All of them display a text line within your chat window. If a target is selected, the emotes will be addressed to your current target. If no target is selected, they will be generic actions.
* : = /emote
* /em text – emotes text
* /agree – character agrees with target
* /applaud – character applauds target
* /attention – character snaps to attention
* /beckon – character beckons target to follow
* /beg – character begs target for favour
* /blowkiss – character blows a kiss at target
* /boggle – character boggles at the opportunities presented by target
* /bonk – character bonks target on the head
* /bounce – character bounces around target with excitement
* /bow – character bows to target
* /brandish – character brandishes their weapon at target
* /bye – character waves goodbye to target
* /cackle – character cackles gleefully at target
* /cheer – character cheers for target
* /chuckle – character chuckles at target
* /confused – character stumbles around, obviously confused by target
* /crazy – character rambles insanely at target
* /cringe – character cringes away from target
* /curse – character curses target
* /curtsey – character curtseys to target
* /cut – character runs their thumb around their throat, threatening target
* /dance – character dances with target
* /doh – character smacks his forehead at target
* /double – character does a doubletake at target
* /duck – character ducks
* /flex – character flexes at target
* /flirt – character starts flirting with target
* /flourish – character flourishes their weapon at target
* /flustered – character appears flustered with target
* /frustrated – character appears frustrated with target
* /full – character formally curtsies at target
* /gag – character gags at target
* /giggle – character giggles at target
* /glare – character glares menacingly at target
* /grumble – character grumbles about target
* /gut – character doubles over in pain and stumbles about
* /happy – character happily bounces around target
* /hear – character covers their ears and pays no heed to target
* /heart – character clutches their chest
* /heel – character jumps in the air with a loud clicking of heels
* /heck – character declines target. HECK NO!
* /hello – character waves hello to target
* /listen – character listens intently to target
* /look – character looks away from target
* /moon – character shows target what they feel about it
* /neener – character childishly taunts target
* /no – character gives an emphatic no to target
* /nod – character nods in agreement with target
* /notworthy – character genuflects to target
* /peer – character peers curiously at target
* /point – character points at target
* /ponder – character ponders target
* /pout – character pouts dramatically at target
* /raise – character frantically raises their hand
* /rofl – character rolls on the floor laughing at target
* /royal – character regally waves at target
* /rude – character gestures rudely at target
* /sad – character makes a sad face at target
* /salute – character crisply salutes target
* /sarcasm – character sarcastically applauds target
* /scheme – character rubs their hands together, obviously scheming
* /scold – character sternly scolds target
* /scratch – character scratches
* /scream – character screams in frustration at target
* /see – character covers their eyes to avoid seeing what target is doing
* /shake – character shakes their fist at target
* /shame – character appears ashamed
* /shimmy – character shimmies
* /shiver – character shivers at target
* /shrug – character shrugs at target
* /sigh – character sighs disappointedly at target
* /smile – character smiles at target
* /smirk – character smirks at target
* /sneer – character sneers at target
* /snicker – character snickers quietly and pouts at target
* /sniff – character sniffs at target – what smells?!
* /sob – character sobs pitifully at target
* /speak – character covers their mouth to prevent saying anything to target
* /square – character shapes a box in the air for target
* /squeal – character squeals in delight at target
* /stare – character stares fixedly at target
* /stinky – character makes a stinky face at target
* /stretch – character stretches lazily
* /sulk – character sulks quietly
* /swear – character swears loudly at target
* /tantrum – character throws a temper tantrum at target
* /tap – character taps their foot impatiently
* /taunt – character mercilessly taunts target
* /thank – character graciously thanks target
* /threaten – character threatens target
* /thumbs – character ives the thumbs up to target
* /violin – character plays on an imaginary violin in mock sympathy for target
* /wave – character waves at target
* /whistle – character whistles appreciatively at target
* /whome – character gestures at target, who me?!
* /wince – character winces at target
* /wink – character winks at target
* /woo – character draws an image for target
* /yawn – character yawns rudely in targets face
* /yeah – character fervently agrees with target
Appearance Commands
* /showhood – toggles the appearance of your robe's hood
* /showhelm – toggles the appearance of your headpiece from your head slot
* /cutemode – toggles between standard models and bobblehead models
* /mood <mood> – changes facial expression; where <mood> is afraid, happy, sad, tired, angry, none (moods persist until changed)
* /showranged - toggles the showing of a bow on and off when out of combat if a bow is equiped (automatically hides your cloak). If no bow is equiped then no primary, secondary, or range item is visually shown equiped on your character when out of combat
Loot & Inventory Commands
* /random 1 100 – rolls a random number between 1 and 100; can be used with any sequential number combination
* /get_coins – shows the amounts of platinum, gold, silver and copper you posses
* /togglebags – toggles your bags between open and closed
* /weaponstats - displays weapon statistics and proc rates factoring current character attributes for all wielded weapons
Directional Commands
* /way #, #, # or /waypoint #, #, # – leads you to the location #, #, # in your current zone
* /l or /loc – shows your current coordinates
Pet Commands
* /pet attack – pet will attack your current target
* /pet backoff – pet will cease attacking its target
* /pet stay – pet will stop following you and remain where it is
* /pet follow – pet will follow you
* /pet preserve_self
* /pet preserve_master
* /pet melee
* /pet ranged
* /pet hide
* /pet getlost
* /petoptions
Combat Commands
* /useability <spell name > – casts specified spell
* /toggleautoattack – turns melee attack on or off
* /togglerangedattack – turns ranged attack on or off
Targeting Commands
* /target <name> – targets specified character
* /assist <name> – targets specified character's target
* /assist – targets your current target’s target
* /target_group_member 0 – will target group member 1, not yourself, first in group window
* /target or /target_self – will target yourself
* /show_window mainHUD.ImpliedTarget – opens window showing who your target is targeting, good for healers and tanks
Group and Raid Commands
* /i or /invite – invites target to your group
* /invite <name> – invites specified character to group
* /makeleader <name> – makes specified character the group leader; with no character name specified, makes the current target group leader
* /leavegroup, /leave – removes you from group
* /disband – disbands the group member you have targeted
* /kickfromgroup – removes target or specified character from group; must be done by group leader
* /raidinvite – invites target or specified character to your raid; must be done by raid leader
* /leaveraid – removes you from raid
* /kickfromraid – removes target or specified character from raid; must be done by raid leader
* /f or /follow – auto-follows your target
* /target <name> – targets specified character
* /assist <name> – targets specified character's target
* /assist – targets your target’s target
* /lfg - opens the Looking For Group window
Guild Commands
* /guild invite target – used by officers to invite players to join a guild
* /guild kick – used by officers to remove people from a guild
* /guild promote – used by officers to promote people to full member and officer
* /who all guild – lists who is online from your guild
* /gu or /guildsay – chats within your guild channel
* /guild motd [your msg here] – used by officer to add a message that all guild members will see when they log on
* /officersay <text> – sends message to the officer chat channel for your guild, if you have permission
Who Commands & Example Uses
* /, /w or /who – brings up a list of players currently in the same zone as you
* /who all – can be many things:
o some examples of /who commands:
+ /who all
+ /who good or /who evil
+ /who roleplaying
+ /who scout or /who bard or /who dirge
+ /who 30 40, or /who 30
+ /who friends
+ /who all <class> 30 40
+ /who all 8
* /who all GM – brings up a list of online GMs
* /whotarget – runs a /who on your target
Feedback Commands
* /typo – allows you to report cosmetic typos
* /bug – allows you to report bugs in the game
* /feedback – allows you to submit ideas, suggestions, and comments
* /petition – allows you to request help from a CS representative or submit a problem for review, including harassment, name violations, exploits, plat farmers, loot issues, etc.
* /report - records the last 100 lines in your chat window (including combat chat) for a GM to review; please remember that you will also need to /petition in order to let the GM know about the situation and your /report
Miscellaneous Commands
* /motd – shows game message of the day
* /friend name – adds/removes character from your friend list
* /ignore name – adds/removes character from your ignore list
* /played – shows information about the amount of time your character has been played
* /time – shows in-game and real life time
* /sit – makes your avatar sit on the ground
* /stand – makes your avatar stand
* /camp – logs you out to the character select screen
* /exit or /quit – closes the EverQuest II client
* /y or /yell – breaks encounter and yells for help
* /con – considers danger of target
* /log – logs text to .txt file
* /kill – kills self
* /testcopy add – adds a copy of your character to the Test server
We hope this list is helpful and will make your playing experience even better. If you know of additional Slash Commands that would be useful to your fellow players, please drop in and share them on the EQII Official Forums.
reposted from:
eq2players.station.sony.com/news_archive_content.vm?month=072008&id=1798#emotes
Chat Commands
* /shout <text> – zone-wide shout chat
* /ooc <text> – zone-wide out of character chat
* /auction <text> – zone-wide way to announce items you want to sell
* /g or /gsay <text> – group chat
* /r or /raid <text> – raid chat
* /h – hails target
* /brb – tells everyone around you that you will be right back
* /afk – tells everyone around you that you're away from the keyboard and flags you as AFK
* /tell or /t <name> <text> – sends private chat to character
* /telltarget <text> or /tt <text> – sends a /tell to your target % codes
* /bubble_fontsize n – changes text size in chat bubbles to size n
* /filter – toggles obscenity filter
Shortened Chat Commands
* : = /emote
* ' = /say
* ! = /shout
* @ = /guildsay
* $ = /auction
* # = /groupsay
Further Commands for Chat and Macros
When speaking, you can use a series of “% codes” that expand into various pieces of information. These are also useful when creating macros.
* %M – Returns the character’s pet's name (when they have a pet)
* %T – Returns the current target
* %S – Returns the subjective gender-specific pronoun for the target (He, She, It)
* %O – Returns the objective gender-specific pronoun for the target (Him, Her, It)
* %P – Returns the possessive gender-specific pronoun for the target (His, Her, Its)
* %R – Returns the race of the target
* %G – Returns the gender of the target
Channel Commands
* /# <message text> – speaks in the channel number specified
* /join channelname – joins a channel (or creates channel if it doesn't exist)
* /leavechannel <#> – leaves a channel
* /leaveall – exits all channels you are currently in
* /channellis t – lists all channels you are currently in
* /whochannel <#> – lists all users in specified channel
* /setchannelnumber <oldnumber> <newnumber> – renumbers your chat channels; the new number must not be currently in use
Cross-Server and Cross-Game Chat Channels
For more information on cross-server and cross-game chat, read our Communicating Across EQII Servers & SOE Games article.
* To join a chat channel on a different EQII server, type /join servername.channelname
* To join a chat channel in SWG, type /join swg.servername.channelname
* To join a chat channel in EQ, type /join eq.servername.channelname
* To join a chat channel in Matrix, type /join mxo.servername.channelname
* To join a chat channel in Planetside, type /join ps.servername.channelname
* To join a chat channel in Vanguard, type /join vgd.servername.channelname
* To send a tell to a friend on another EQII server, type: /t servername.charname
* To send a tell to a friend playing EQ, type: /t eq.servername.charname
* To send a tell to a friend playing SWG, type: /t swg.servername.charname
* To send a tell to a friend playing Matrix, type: /t mxo.servername.charname
* To send a tell to a friend playing Planetside, type: /t ps.servername.charname
* To send a tell to a friend playing Vanguard, type: /t vgd.servername.charname
Character Status Flags
* /anon – flags you as anonymous (hides class/level/etc.)
* /role – flags you as roleplaying
* /a or /afk <optional message to be returned to anyone who /tells you> – tells everyone around you that you're away from the keyboard and flags you as AFK
Emotes
Emotes are character actions within the game. Many of them are acted out physically by your character, and some have accompanying audio. All of them display a text line within your chat window. If a target is selected, the emotes will be addressed to your current target. If no target is selected, they will be generic actions.
* : = /emote
* /em text – emotes text
* /agree – character agrees with target
* /applaud – character applauds target
* /attention – character snaps to attention
* /beckon – character beckons target to follow
* /beg – character begs target for favour
* /blowkiss – character blows a kiss at target
* /boggle – character boggles at the opportunities presented by target
* /bonk – character bonks target on the head
* /bounce – character bounces around target with excitement
* /bow – character bows to target
* /brandish – character brandishes their weapon at target
* /bye – character waves goodbye to target
* /cackle – character cackles gleefully at target
* /cheer – character cheers for target
* /chuckle – character chuckles at target
* /confused – character stumbles around, obviously confused by target
* /crazy – character rambles insanely at target
* /cringe – character cringes away from target
* /curse – character curses target
* /curtsey – character curtseys to target
* /cut – character runs their thumb around their throat, threatening target
* /dance – character dances with target
* /doh – character smacks his forehead at target
* /double – character does a doubletake at target
* /duck – character ducks
* /flex – character flexes at target
* /flirt – character starts flirting with target
* /flourish – character flourishes their weapon at target
* /flustered – character appears flustered with target
* /frustrated – character appears frustrated with target
* /full – character formally curtsies at target
* /gag – character gags at target
* /giggle – character giggles at target
* /glare – character glares menacingly at target
* /grumble – character grumbles about target
* /gut – character doubles over in pain and stumbles about
* /happy – character happily bounces around target
* /hear – character covers their ears and pays no heed to target
* /heart – character clutches their chest
* /heel – character jumps in the air with a loud clicking of heels
* /heck – character declines target. HECK NO!
* /hello – character waves hello to target
* /listen – character listens intently to target
* /look – character looks away from target
* /moon – character shows target what they feel about it
* /neener – character childishly taunts target
* /no – character gives an emphatic no to target
* /nod – character nods in agreement with target
* /notworthy – character genuflects to target
* /peer – character peers curiously at target
* /point – character points at target
* /ponder – character ponders target
* /pout – character pouts dramatically at target
* /raise – character frantically raises their hand
* /rofl – character rolls on the floor laughing at target
* /royal – character regally waves at target
* /rude – character gestures rudely at target
* /sad – character makes a sad face at target
* /salute – character crisply salutes target
* /sarcasm – character sarcastically applauds target
* /scheme – character rubs their hands together, obviously scheming
* /scold – character sternly scolds target
* /scratch – character scratches
* /scream – character screams in frustration at target
* /see – character covers their eyes to avoid seeing what target is doing
* /shake – character shakes their fist at target
* /shame – character appears ashamed
* /shimmy – character shimmies
* /shiver – character shivers at target
* /shrug – character shrugs at target
* /sigh – character sighs disappointedly at target
* /smile – character smiles at target
* /smirk – character smirks at target
* /sneer – character sneers at target
* /snicker – character snickers quietly and pouts at target
* /sniff – character sniffs at target – what smells?!
* /sob – character sobs pitifully at target
* /speak – character covers their mouth to prevent saying anything to target
* /square – character shapes a box in the air for target
* /squeal – character squeals in delight at target
* /stare – character stares fixedly at target
* /stinky – character makes a stinky face at target
* /stretch – character stretches lazily
* /sulk – character sulks quietly
* /swear – character swears loudly at target
* /tantrum – character throws a temper tantrum at target
* /tap – character taps their foot impatiently
* /taunt – character mercilessly taunts target
* /thank – character graciously thanks target
* /threaten – character threatens target
* /thumbs – character ives the thumbs up to target
* /violin – character plays on an imaginary violin in mock sympathy for target
* /wave – character waves at target
* /whistle – character whistles appreciatively at target
* /whome – character gestures at target, who me?!
* /wince – character winces at target
* /wink – character winks at target
* /woo – character draws an image for target
* /yawn – character yawns rudely in targets face
* /yeah – character fervently agrees with target
Appearance Commands
* /showhood – toggles the appearance of your robe's hood
* /showhelm – toggles the appearance of your headpiece from your head slot
* /cutemode – toggles between standard models and bobblehead models
* /mood <mood> – changes facial expression; where <mood> is afraid, happy, sad, tired, angry, none (moods persist until changed)
* /showranged - toggles the showing of a bow on and off when out of combat if a bow is equiped (automatically hides your cloak). If no bow is equiped then no primary, secondary, or range item is visually shown equiped on your character when out of combat
Loot & Inventory Commands
* /random 1 100 – rolls a random number between 1 and 100; can be used with any sequential number combination
* /get_coins – shows the amounts of platinum, gold, silver and copper you posses
* /togglebags – toggles your bags between open and closed
* /weaponstats - displays weapon statistics and proc rates factoring current character attributes for all wielded weapons
Directional Commands
* /way #, #, # or /waypoint #, #, # – leads you to the location #, #, # in your current zone
* /l or /loc – shows your current coordinates
Pet Commands
* /pet attack – pet will attack your current target
* /pet backoff – pet will cease attacking its target
* /pet stay – pet will stop following you and remain where it is
* /pet follow – pet will follow you
* /pet preserve_self
* /pet preserve_master
* /pet melee
* /pet ranged
* /pet hide
* /pet getlost
* /petoptions
Combat Commands
* /useability <spell name > – casts specified spell
* /toggleautoattack – turns melee attack on or off
* /togglerangedattack – turns ranged attack on or off
Targeting Commands
* /target <name> – targets specified character
* /assist <name> – targets specified character's target
* /assist – targets your current target’s target
* /target_group_member 0 – will target group member 1, not yourself, first in group window
* /target or /target_self – will target yourself
* /show_window mainHUD.ImpliedTarget – opens window showing who your target is targeting, good for healers and tanks
Group and Raid Commands
* /i or /invite – invites target to your group
* /invite <name> – invites specified character to group
* /makeleader <name> – makes specified character the group leader; with no character name specified, makes the current target group leader
* /leavegroup, /leave – removes you from group
* /disband – disbands the group member you have targeted
* /kickfromgroup – removes target or specified character from group; must be done by group leader
* /raidinvite – invites target or specified character to your raid; must be done by raid leader
* /leaveraid – removes you from raid
* /kickfromraid – removes target or specified character from raid; must be done by raid leader
* /f or /follow – auto-follows your target
* /target <name> – targets specified character
* /assist <name> – targets specified character's target
* /assist – targets your target’s target
* /lfg - opens the Looking For Group window
Guild Commands
* /guild invite target – used by officers to invite players to join a guild
* /guild kick – used by officers to remove people from a guild
* /guild promote – used by officers to promote people to full member and officer
* /who all guild – lists who is online from your guild
* /gu or /guildsay – chats within your guild channel
* /guild motd [your msg here] – used by officer to add a message that all guild members will see when they log on
* /officersay <text> – sends message to the officer chat channel for your guild, if you have permission
Who Commands & Example Uses
* /, /w or /who – brings up a list of players currently in the same zone as you
* /who all – can be many things:
o some examples of /who commands:
+ /who all
+ /who good or /who evil
+ /who roleplaying
+ /who scout or /who bard or /who dirge
+ /who 30 40, or /who 30
+ /who friends
+ /who all <class> 30 40
+ /who all 8
* /who all GM – brings up a list of online GMs
* /whotarget – runs a /who on your target
Feedback Commands
* /typo – allows you to report cosmetic typos
* /bug – allows you to report bugs in the game
* /feedback – allows you to submit ideas, suggestions, and comments
* /petition – allows you to request help from a CS representative or submit a problem for review, including harassment, name violations, exploits, plat farmers, loot issues, etc.
* /report - records the last 100 lines in your chat window (including combat chat) for a GM to review; please remember that you will also need to /petition in order to let the GM know about the situation and your /report
Miscellaneous Commands
* /motd – shows game message of the day
* /friend name – adds/removes character from your friend list
* /ignore name – adds/removes character from your ignore list
* /played – shows information about the amount of time your character has been played
* /time – shows in-game and real life time
* /sit – makes your avatar sit on the ground
* /stand – makes your avatar stand
* /camp – logs you out to the character select screen
* /exit or /quit – closes the EverQuest II client
* /y or /yell – breaks encounter and yells for help
* /con – considers danger of target
* /log – logs text to .txt file
* /kill – kills self
* /testcopy add – adds a copy of your character to the Test server
We hope this list is helpful and will make your playing experience even better. If you know of additional Slash Commands that would be useful to your fellow players, please drop in and share them on the EQII Official Forums.